Other Academy-Pc.zip
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This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Star Wars Jedi Knight: Jedi Academy for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
The POST-certified Regular Basic Course (basic academy) is the training standard for police officers, deputy sheriffs, school district police officers, district attorney investigators, as well as a few other classifications of peace officers. The basic academy is both physically and mentally challenging. It includes a minimum of 664 hours of POST-developed training and testing in 42 separate areas of instruction called Learning Domains. Most POST-certified basic training academies exceed the 664 hour minimum by 200 or more hours with some academies presenting over 1000 hours of training and testing.
For many other peace officer classifications, the PC 832 Course is the training standard. The 40-hour PC 832 Arrest Course and the 24-hour PC 832 Firearms Course may be presented separately or as a single course. Those interested in PC 832 training should contact the PC 832 course presenters directly to obtain registration, scheduling, and course requirement information.
The Code of Ethics establishes the foundation for all peace officer motives, actions, and expectations. Pursuant to Commission Regulation 1013, the Code shall be administered to all peace officer trainees during the basic course and all other persons at time of appointment. The Law Enforcement Code of Ethics is as follows:
In both single-player and multiplayer, the player character is a Force-user, who has access to a variety of Force powers in addition to their lightsaber(s). Powers include Push, Pull, Jump, Heal, Lightning and other abilities from the Star Wars universe. Force powers are categorized into core, Light Side and Dark Side, and each Force power has three ranks, with the power increasing in effectiveness with each rank. In both single-player and multiplayer, players choose how to rank up their powers, adding a layer of customization. During gameplay, the player has a \"force meter\" which is depleted when powers are used and recharges when no powers are in use.
Jedi Academy places a heavy emphasis on lightsaber combat. The player can create a custom lightsaber by selecting a hilt and one of five blade colors.[8] After the first few missions, the player is allowed to choose a new lightsaber fighting style (\"fast\" or \"strong\") and can switch between that style and the original \"medium\" style at any time. Later in the game, the player can choose to learn the third fighting style, or wield one saber in each hand, or wield a \"saber staff\" similar to the double ended lightsaber Darth Maul used in The Phantom Menace[9] which also adds a kicking ability unavailable with any other lightsaber. The different sabers and fighting styles each have unique strengths, weaknesses and special moves. If using dual sabers, the player can switch off the second saber and use the \"Fast\"-style single-saber stance, or if using a saber staff, the player can switch one of the blades off and use it as a single-bladed saber in the \"Medium\"-style stance.
The player initially chooses the character's species and gender, and begins the game with a single lightsaber. Most of the game is divided into three batches of five missions each. Out of each batch, the player may skip one mission and do the other four in any order, or may do all five in any order. These batches of missions are preceded by a mandatory training course and connected by mandatory missions: Acts 1 and 2 are connected by missions set on Hoth while Acts 2 and 3 are connected by missions set in Bast castle on the planet V'jun. At the end of the Hoth missions, the player may choose a new single-bladed lightsaber fighting style, and at the end of the V'jun/Bast missions, the player is allowed access to dual-wielding or to a saber staff.[10] At the beginning of each optional mission, the player can choose one of their Force skills to upgrade. This will increase the impact of that Force power, thus making the character more powerful as the game progresses. This also encourages players to skip as few missions as possible.[11] The game also introduces player-controllable vehicles and a single vehicle-based level.[12] After the last batch of optional missions, there is a final string of missions which are mandatory, but which give the player a choice to turn to the Dark Side or not, and which feature important differences depending on which choice the player makes.
In multiplayer mode, one can play online or via a local area network (LAN) with other players, as well as computer-controlled bots. The player can create their avatar using a series of options, similar to the character creation in single-player. Alternatively the player can choose to play as one of almost all of the characters from Jedi Outcast and Jedi Academy. Before a match begins, the server specifies the Force ranking to be used; this controls how many points the players have to invest in different Force powers. Players can then customize their powers for the match. The server can also disable normal weapons to create a lightsaber-only game. There are different multiplayer modes such as \"Capture the flag\", \"Power Duel\" and \"Siege\". Depending on the mode, players can play on their own or as part of a team. In comparison with the single-player gameplay, multiplayer requires a high level of skill and can have a steep learning curve, as stated by many. There are six multiplayer modes in total, but the most popular and most willingly modified is the \"Free For All\".[13][14]
Jaden fights their way to Ragnos' tomb, where they confront Tavion and defeat her. If Jaden is light-sided, they spare Tavion, who completes the resurrection process, causing Ragnos' spirit to possess her. Jaden destroys the Scepter and defeats Ragnos, who leaves Tavion's lifeless body and returns to his tomb. At the Academy, Jaden reunites with Rosh, who has been outfitted with a prosthetic arm, and is honored by Luke, Kyle and the other Jedi. If Jaden is dark-sided, they kill Tavion and claim the Scepter as Kyle arrives to confront them, but Jaden defeats him and buries him under debris. They later take command of Tavion's Star Destroyer, while Kyle is rescued by Luke and vows to hunt Jaden down, though Luke assures him that there is still good in their fallen apprentice.[15]
Another decision made early on was to include locations and aspects from the Star Wars movies. The designers wanted to use locations such as Tatooine and Hoth, as well as the Rancor creature.[16] To develop the map for Hoth, the designers obtained as much source material from The Empire Strikes Back as possible so to create an authentic reproduction. Level Designer Justin Negrete says that Hoth was one of the most challenging areas to design.[19] The general level design process started by planning out the level on paper. These ideas were then \"fleshed out\" to get the size and flow of the level. Once this had been done, features of the Quake III engine were used to add more detail such as lighting effects. The final stage of level design was adding aspects that improved the gameplay and fun of the level.[20]
The game was published and distributed within North America by LucasArts. Activision took control of publishing and distributing the game in all other territories worldwide.[22] The game was released for Microsoft Windows and OS X (published by Aspyr) on September 17, 2003, and for Xbox (developed by Vicarious Visions) in November 2003, and received positive reviews.
In September 2009, the game was re-released with the other Star Wars: Jedi Knight games (Star Wars: Dark Forces, Star Wars Jedi Knight: Dark Forces II, Star Wars Jedi Knight: Mysteries of the Sith and Star Wars Jedi Knight II: Jedi Outcast) through the digital distributor Steam and Direct2Drive.[23][24][25]
IGN were more impressed, scoring the game 8 out of 10. Although they were critical of the graphics and frame rate and found the game to be inferior to Jedi Outcast, reviewer Steve Butts concluded, \"For the 15 or so hours that it lasted, I enjoyed Jedi Academy.\"[47] GameSpot's Craig Beers scored the game 8.1 out of 10. He praised the mapping of the PC version's controls to the Xbox Controller and the implementation of Xbox Live, but like IGN, he was critical of the frame rates. He concluded that \"The game may not look great, but it translates well to the Xbox--for those who would prefer to play it on a console. It even caters to those who aren't familiar with the Star Wars universe and just want pure action. In general, Jedi Knight: Jedi Academy is highly recommendable.\"[43] GameZone's Nick Valentino scored the game 8.2 out of 10 and was especially impressed with the use of Xbox live; \"the biggest draw--and the one that has me playing this one very often--is the fact that the multiplayer modes can also be played online using the Xbox Live service. That's right, you read it correctly. You can duel against other Xbox gamers out there using any of the seven multiplayer modes and even talk trash using your Xbox Communicator. Here's your chance to see if you're truly good with the lightsaber.\"[45]
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